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First Look Inside the GODBOX Threadripper Pro Workstation

Threadripper Pro

GODBOX Pro goes into production, bringing AMD’s Threadripper Pro WRX80 chipset and CPU with NVIDIA’s professional GPUs and accelerated real-time visualization, together in an enterprise level desktop workstation.

It’s been a journey that started in 2016 when On-Set Facilities (OSF) took their first PCs on to virtual production sets. What started out as a mega gamming rig, built by OSF to power Unreal Engine on-set, is now a complete power edge computing solution, one that provides artists and developers with the power to develop full-spectrum real-time virtual production pipelines, on the desktop, in the studio and on-set. From powering in-camera VFX on LED to designing products and building in real-time in Omniverse or designing 3D applications for AR/VR in Unity, the new GODBOX Pro is the worlds first real-time engine verified professional workstation.

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Unity vs Unreal Engine vs Omniverse Test 1

Omniverse FPS Benchmarking

The results are in. Which is faster, Unreal Engine or Unity, Omniverse?

At OSF we’re fanatical about understanding the virtual user experience. Understanding Frame Rates (FPS) when developing hardware to run interconnected virtual applications is important, as it enables outerface developers to build experiences that won’t ‘rip’ the fabric of the user experience, eat up bandwidth, memory, and kill FPS.

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GODBOX High Performance Computers (HPC) Power LED Walls Stages and Studios

What is HPC

High Performance Computing in general terms refers to the practice of aggregating computing power in a way that delivers much higher performance than one could get out of a typical desktop computer or workstation.

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How to pull focus on subjects displayed on the LED wall | Virtual Cinematography

How do you focus on something that is not there, but is seen “in” the LED wall, something like an animated digital character, that’s inside the LED virtual set?

Pulling focus to objects and subjects that are displayed on an LED wall.

Virtual Production Training / Director of Virtual Production Asa Bailey.

You want to pull focus from the cast on-set to the fully virtual character that’s being displayed on the LED wall. The problem, if you role your optical focal point forward from position A to position B with the on-set camera, as you roll to and then through the actual front of an LED wall, you’ll end up hitting the moiré zone. Moiré is a French word meaning “having a wavy or ripply surface pattern” and it is what we call the effect when the on-set camera focus, hits the LED wall and creates a mess of lines and artifacts in your shot. Not good. So how do you shoot around this and pull focus to subjects inside the LED virtual set?
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The Metaverse, what it is and why its happening

GODBOX Desktop PC

In tech terms the word metaverse refers to a pervasive, always on, digital multi-dimension, that you can see and interact with, think of the internet with millions of web pages you access through a browser, now imagine the internet on everything around you, you can see it, touch it. Also, it’s not one virtual world or dimension, its many, no one company will own the metaverse.

You switch on your AR glasses, and you see a virtual, real-time, overlay of the metaverse, graphics that you can touch over your real world. You can jump in and out of this digital twin universe, it’s AR, VR, you flick through services, apps ways to communicate and collaborate, on/off.

That’s the visual internet or Metaverse dream.
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The Virtual Production Supervisor Role-Explained

On-Set Facilities CEO Asa Bailey helms virtual productions both on-set and in the cloud and since the pandemic hit, he’s never been busier. In this post we sit down with Bailey to try and extract more about his work as a Virtual Production Supervisor. This post has been updated.

https://onsetfacilities.com/the-role-of-the-director-of-virtual-production/

 

 

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Building Virtual Camera Rigs with Vicon Mo-Cap

Asa Bailey Vcam

Shooting fully virtual, in-engine is one of the most liberating ways to shoot. Instead of the usual metal seen on any other shoot, there’s no real camera. We use a tethered simul-cam or virtual camera rig, built using an ATOMOS for both view-finder and as an onboard recorder. When we see the shot we want we simply press record on the camera’s recorder and we capture the shot, in real-time. Thanks to the way the GODBOX Real-time Ready architecture works, there’s almost no delay between the virtual camera rig’s operator moves and what’s recorded on the drive. Optical motion capture technology is not cheep, it’s certainly a professional mo-cap solution including all the Vicon cameras (6 VARO 2) a set of passive / active markers and the VICON Shogun software.

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UK Virtual Production Test Stage Opens

Virtual Production Studio

The first independent VP test studio of it’s kind in the UK, the new Digital Catapult and Target3D run research and innovation studio will allow independent and early stage production companies in the media and creative industries to experiment with Virtual Production Technologies, and develop new tools and applications.

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