+44 7714657666
sales@onsetfacilities.com

Author: Ruben Bailey

Nvidia Quadro RTX 8000

Why the Quadro RTX8000 is the best GPU virtual production

Virtual Production spreads over into many hardwares and softwares, whether you’re working with Ndisplay powering graphics on LED screens, or virtual scouting in Unreal Engine, VP covers it all. But, at the heart of it all this is computers powering and enabling the whole process. The engineering of that core component can make or break…
Read more

iClone to Unreal for fast Photo-real characters

iClone to Unreal for fast Photo-real characters

Recently we’ve been testing the animation and creator creation applications, iClone and Character Creator 3D by Reallusion. These software’s are incredibly easy to pick up and start creating with. iClone 7 is integrated to work with Unreal Engine in real-time with their personal LiveLink Plugin. (Now free for Indie developers) Above is a small test…
Read more

Unreal Engine Virtual camera

Vive Virtual SteadyCam in Unreal Engine 4.24

Recently we’ve been testing and developing with the HTC VIVE tracker. The tracker has gone above and beyond our initial expectations, although the tracker is best used in a fully virtual production use case. The HTC Vive trackers are priced at an affordable £110 allowing anyone to pick one up and start developing. Although the…
Read more

Unreal Engine take recorder

Multicam shooting with virtual cameras Unreal Engines Take Recorder

Today we pushed Unreal Engines Take Recorder and Sequencer to archive Multicam shooting in a full virtual production test. The objective of this test was to see just how many cameras could be recorded simultaneously, how this effects frame rate and how best to render out each cameras perspective. (Its important to not this test…
Read more

Real-Time Depth Perception

Real-Time Depth Perception with Intels New RealSense

On the 11th of December Intel released the first RealSense Lidar Depth Camera (L515), these new cameras are designed to measure depth and provide new tracking methods to the masses with the small price tag of $350 (Preorder is available now, their scheduled to ship in April). Whats Inside? The new RealSense L515 camera is…
Read more

Ncam-on-set

OSF and Ncam Become Partners

Starting with systems testing and training, OSF and Ncam have been working together behind the scenes for some time now. But this week the two companies signed an official reseller agreement that paths the way for OSF to officially sell and support the Emmy Award winning marker-less camera tracking technology. Nick Hatch, CEO at Ncam…
Read more

Unreal Engine 4.24

Virtual production in Unreal Engine 4.24

With the release on Unreal Engine 4.24 we’ve been able to track down some of the many features coming to the new version of the engine. Due to the huge number of updates and fixes this article will stick to those which effect Virtual Production within the Unreal Engine. Virtual Production Updates Currently Sequencer is…
Read more

Unreal Studio in 4.24

Epic merges Unreal Studio and Unreal Engine in 4.24

With the release of Unreal Engine 4.24 preview Epic Games confirm some of many changes to be coming to the new version of the engine. One of these changes is the merging of Unreal Studio and Unreal Engine, Unreal Studio will be retiring after the release of 4.24. Users will still be able to use…
Read more

Quixel is now Free for Unreal Users

Quixel is now Free for Unreal Engine Users

Congratulations to our Partners at Quixel as Epic games welcomes them into the family. What is Quixel? Quixel is the leading company for photogrammetry assets and currently holds the largest library of 2D and 3D assets. Over the past decade Quixel has been dedicated to capturing the world and bringing it right to your finger…
Read more

Unreal Engine Multi-user Editing in Virtual Production

Unreal Engine have released their new Multi-user plug-in for Unreal Engine 4.23. This opens up a world of new collaborative opportunities for all industries working out of Unreal whether its helping to more impressively meet clients needs in architecture visualization or developing a more efficient pipeline crews in virtual production. The Unreal Team made a…
Read more