NVIDIA Omniverse is the multi-GPU, real-time, collaboration development platform for 3D simulation and design. Today we’re going to focus on the Omniverse Create application and the Sequencer rendering pipeline within it.
(The extensions referenced in this article are used within Create but are supported across all Nvidia Omniverse applications)
Continue reading Sequencer Set-up in Nvidia Omniverse
With the upcoming scheduled release for Unreal Engine 5 we thought it a good idea to look over the new virtual production features. Looking past the obvious Nanite and Lumen game changers and focusing in on specific Unreal Engine 5 virtual production pipeline improvements and changes.
Continue reading Virtual Production Features coming to Unreal Engine 5
Plask is a newly released web-based AI animation tool that allows artists to almost instantly generate motion capture from single footage files. Plask also allows users to record, edit, collaborate and animate in the cloud. Features include the ability to upload videos or record motions with any camera directly on Plask to motion capture animations and automatically re-target, rig, and optimize the output in the editor.
Continue reading Plask Free AI Motion Capture
This week Unity acquired Ziva Dynamics as part of it’s laser-focus on democratizing tools for creators, bringing ability to all, not just the few. Ziva Dynamics is one of many to be acquired by Unity in recent months joining the likes of Weta Digital, SpeedTree, SyncSketch, Pixyz, and RestAR.
Continue reading Unity Acquires Ziva Dynamics
Yesterday Unity Software Inc acquired SyncSketch, the real-time remote collaboration platform that specialises in global remote connectivity and productivity. Continue reading Unity Acquires SyncSketch
This week Nvidia released it’s GauGAN2 AI art demonstration, that shows the deep learning AI model turning simple written phases and sentences into photoreal pieces of art.
Continue reading AI Art with NVIDIA GauGAN2
This week Foundry released “UnrealReader” their new Unreal Engine plugin for real-time visualisation of Unreal 4.27 scenes in NukeX. The plugin allows for connection of both software’s through the utilization of UnrealReader nodes within NukeX and a NukeServer in Unreal Engine 4.27.
Continue reading NukeX Plugin for Unreal Engine 4.27
This week OpenAI, the AI research and deployment company released their latest API platform to the public without previous waiting-lists. Allowing AI developers globally ability to research, develop and publish using the AI text generation platform. Binding AI tools together into an AI creation pipeline, the makers of FABLE (see below) created this short animated character.
Continue reading OpenAI latest GPT-3 AI Text Generator Now Available
Earlier this week AMD announced the new AMD Milan-X CPU. This new chip harnesses the Ryzen 3D V-cache technology previously demonstrated in August this year. Providing users with similar features as the AMD EPYC 7003 series + a massive boost in L3 cache capacity.
Continue reading OSF GODBOX AMD Milan-X for Q2 2022 Release
Earlier this week Unity Software Inc, the real-time 3D game develop platform announced a $1.625billion acquisition of Weta digital , Peter Jackson‘s new Zealand based VFX and Technology company. The deal promises to bring the industry famous Weta Digital tools to Unity creators globally. The tools developed by Weta Digital have been used on the likes of “Avatar,” “Game of Thrones,” and “The Lord of the Rings,”.
Continue reading Unity Acquires Weta Digital and What it means for Virtual Production?