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Multi-User Unreal Engine Screen Capture

Version Control for Multi-User Sessions in UE4.25

This is the second post on the subject of setting up remote Multi-User workflows within Unreal Engine using a secure Virtual Private Network (VPN). In our first post, we reviewed the setting up of the VPN itself, and we outlined how we soon came unstuck when it came to something called version control, I say…
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Unreal engine 5 trailer

Unreal Engine 5 Trailer

Today Epic Games announced the new Unreal Engine 5 coming to us in 2021. Epic released a mind blowing trailer featuring several unseen features set to totally change content creation in game, tv and film. (And basically we’re getting a PS5)  Lumin Lumin is the name of the new global illumination system which brings the…
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Testing UE4 multi-user over VPN for remote collaboration

This week we’ve been testing Unreal Engines multi-user framework over VPN to enable remote collaboration between UE artists and developers. For these first tests we used UE4.24 and UE4.25 versions running on OSF computers over the StormCloud VPN service that runs on the Microsoft Azure infrastructure. From a network perspective StormCloud is designed to connect many thousands…
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Writing scripts for virtual production

How to write a script for virtual production

I wanted to write a post about something very close to my heart. Writing. As we all ramp up our on-set tech and some of you are now well and truly cracking open tins of UE4 woop-ass, I want us to think about how virtual production will be adopted by writers and change the art…
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Nvidia Quadro RTX 8000

Why the Quadro RTX8000 is the best GPU virtual production

Virtual Production spreads over into many hardwares and softwares, whether you’re working with Ndisplay powering graphics on LED screens, or virtual scouting in Unreal Engine, VP covers it all. But, at the heart of it all this is computers powering and enabling the whole process. The engineering of that core component can make or break…
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Remote production systems

Mo-Sys and On-Set Facilities announce joint venture to provide global remote production support

Mo-Sys™ and On-Set Facilities™ join forces to create a worldwide technical service and support team. The Engineering and development company Mo-Sys™ who develop camera motion, robotic and 3D tracking hardware have joined forces with On-Set Facilities™ the developers of real-time computers and managed production systems, to launch OSF-Mo-Sys™ a new team of technical specialists who will…
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Real-time Mocap to unreal Engine

Live Link Rokoko Smart Suit to Unreal Engine 4.24

Rokoko mo-cap suit streaming directly into Unreal Engine via live link on OSF on-set render engine. OK so first off please don’t be too hard on this demo output, as we are under virus lockdown and the poor Rokoko suit is surrounded by more tech in our bunker that must be messing havoc with calibration, so…
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iClone to Unreal for fast Photo-real characters

iClone to Unreal for fast Photo-real characters

Recently we’ve been testing the animation and creator creation applications, iClone and Character Creator 3D by Reallusion. These software’s are incredibly easy to pick up and start creating with. iClone 7 is integrated to work with Unreal Engine in real-time with their personal LiveLink Plugin. (Now free for Indie developers) Above is a small test…
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Unreal Engine Virtual camera

Vive Virtual SteadyCam in Unreal Engine 4.24

Recently we’ve been testing and developing with the HTC VIVE tracker. The tracker has gone above and beyond our initial expectations, although the tracker is best used in a fully virtual production use case. The HTC Vive trackers are priced at an affordable £110 allowing anyone to pick one up and start developing. Although the…
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Unreal Engine take recorder

Multicam shooting with virtual cameras Unreal Engines Take Recorder

Today we pushed Unreal Engines Take Recorder and Sequencer to archive Multicam shooting in a full virtual production test. The objective of this test was to see just how many cameras could be recorded simultaneously, how this effects frame rate and how best to render out each cameras perspective. (Its important to not this test…
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