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Category: Hardware

Nvidia Quadro RTX 8000

Why the Quadro RTX8000 is the best GPU virtual production

Virtual Production spreads over into many hardwares and softwares, whether you’re working with Ndisplay powering graphics on LED screens, or virtual scouting in Unreal Engine, VP covers it all. But, at the heart of it all this is computers powering and enabling the whole process. The engineering of that core component can make or break…
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Real-Time Depth Perception

Real-Time Depth Perception with Intels New RealSense

On the 11th of December Intel released the first RealSense Lidar Depth Camera (L515), these new cameras are designed to measure depth and provide new tracking methods to the masses with the small price tag of $350 (Preorder is available now, their scheduled to ship in April). Whats Inside? The new RealSense L515 camera is…
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ARRI CAP control UE4

Changing ARRI Camera Setting in Real-Time with UE4

ARRI CAP the back door to ARRI Camera Settings, allows VP developers to control on-set cameras from the VP system inside Unreal Engine. When I spotted this post about how to change ARRI LUTS live in-camera during recording / streaming. I thought about how the ARRI CAP (Camera Access Protocol) may be your gateway to…
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HTC VIVE Cosmos Headset

HTC Vive Cosmos Provides Better Tracking Than Ever

HTC went to there Facebook page to announce the new faceplate for there upcoming Vive Cosmos. The VIVE cosmos is HTC’s next consumer level headset set to release at Q3 this year. We’re still unsure of the exact price or a full specification although this teaser gives us a insight to the tracking options within…
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Unreal Engine Announces Early Access Support for HoloLens 2

Unreal Engine Support for HoloLens 2 Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a login will be required but once your all sorted GitHub will provide API’s to get you started developing. The HoloLens 2 currently is supported to…
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GPU NVIDA 2080 Ti

Monitoring GPU / CPU Usage Virtual Production

While testing our early release Realtime Machines™ (our range of workstations for realtime virtual production) we thought we’d start sharing our methods with a list of tools we are using. We’ll be updating this article with the monitoring tools we found most useful. NVIDIA Nsight Graphics (GPU Monitoring Tool) First up, NVIDIA Nsight Graphics and where…
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OSF Reviews Microsoft HoloLens 2

The new HoloLens 2 On the 24th of February at the Mobile World Congress in Barcelona Microsoft announced the new HoloLens 2. Microsoft massively updated HoloLens 2. The field of view has been upgraded from a 30° to 52°, this wider field of view helps create a more immersive mixed Reality experience. The headset is…
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Microsoft Mixed Reality Studio Review

The Problem With Microsoft Mixed Reality Capture Studio

You wont be seeing armies of volumetric Orcs or legions of stormtroopers coming out of a Microsoft’s Mixed Reality Capture Studio, not yet anyway. Microsoft are on a push with their Mixed Reality platform and along with their Mixed Reality Capture Studio solutions, but there’s a funky problem, call it a pain-point if you like. It’s…
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Octane Render and Unreal Engine plugins

Octane Render Plugin for Unreal Engine News 2019

“It’s happening, just waiting on 2019.1 features in core for wider beta release” was the response of OTOY CEO Jules Urbach in a comment in the OctaneRender Facebook Group, when OSF pushed for release date news of the new OctaneRender UE4 plugin and integration.   Earlier this year OTOY and Epic Games announced that OctaneRender and Unreal Engine will be integrated in the first half…
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intel realsense

Mixed Reality Tools Intel RealSense Depth Cameras

Deep compositing with no green screen requires a volumetric, depth view of the scene. The Intel Realsense range of cameras are a consumer level mass product that allows creators to combine VR sets with real world images based on depth, so that elements like background and foreground can be easily separated from the camera image,…
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