NVIDIA Omniverse is the multi-GPU, real-time, collaboration development platform for 3D simulation and design. Today we’re going to focus on the Omniverse Create application and the Sequencer rendering pipeline within it.
(The extensions referenced in this article are used within Create but are supported across all Nvidia Omniverse applications)
Continue reading Sequencer Set-up in Nvidia Omniverse
With the upcoming scheduled release for Unreal Engine 5 we thought it a good idea to look over the new virtual production features. Looking past the obvious Nanite and Lumen game changers and focusing in on specific Unreal Engine 5 virtual production pipeline improvements and changes.
Continue reading Virtual Production Features coming to Unreal Engine 5
Plask is a newly released web-based AI animation tool that allows artists to almost instantly generate motion capture from single footage files. Plask also allows users to record, edit, collaborate and animate in the cloud. Features include the ability to upload videos or record motions with any camera directly on Plask to motion capture animations and automatically re-target, rig, and optimize the output in the editor.
Continue reading Plask Free AI Motion Capture
Calling all would be virtual production pipeline developers out there, just to say you don’t need a big studio or even a big green screen to work on your VP compositing pipelines. Remembering where we came from, 5 years ago we started OSF with essentially a PC, a cut-off off roll of chroma green paper, and a lamp, and we set up our first VP pipeline in our front room. Today we develop pipelines for some of the worlds top Directors, VFX studios and content studios, if we can do it, so can you. So what are you waiting for, go grab something green, or blue.
Continue reading Miniature Green Screen for Developing Virtual Production
This week Unity acquired Ziva Dynamics as part of it’s laser-focus on democratizing tools for creators, bringing ability to all, not just the few. Ziva Dynamics is one of many to be acquired by Unity in recent months joining the likes of Weta Digital, SpeedTree, SyncSketch, Pixyz, and RestAR.
Continue reading Unity Acquires Ziva Dynamics
GODBOX Computer Desktop Workstations
The thing is, with cloud computing your power is miles away in a data center, that’s not great for latency, and GPU VMs (virtual machines) are very expensive to rent. When you want to go to work using VR/AR and especially if you want to collaborate in real-time, you need power.
Continue reading Workstation Specialists On-Set Facilities Workstation Power at Home
The results are in. Which is faster, Unreal Engine or Unity, Omniverse?
At OSF we’re fanatical about understanding the virtual user experience. Understanding Frame Rates (FPS) when developing hardware to run interconnected virtual applications is important, as it enables outerface developers to build experiences that won’t ‘rip’ the fabric of the user experience, eat up bandwidth, memory, and kill FPS.
Continue reading Unity vs Unreal Engine vs Omniverse Test 1