Garena Free Fire – Remote Virtual Production Case Study
OSF are proud to present a new Powered by GODBOX™ project, it’s the new Free Fire game trailer. OSF supplied the virtual production pipeline and on-set technology to build Bangkok’s hottest new VP studio. As ever OSF pushing virtual production to its limits, the OSF VP crews supported the virtual production totally remote, beaming in to the studio in Bangkok from our OSF HQ in North Wales.
Built using the Unity 3D Pro Game Engine, Garena Free Fire is a battle royale game, developed by 111 Dots Studio and published by Garena for Android and iOS. It became the most downloaded mobile game globally in 2019. Due to its popularity, the game received the award for the “Best Popular Vote Game” by the Google Play Store in 2019. Having announced a massive $2,000,000 prize pool for Free Fire’s 2021 eSports events, now the game is being promoted using a live action game trailer that uses OSF LED and virtual production systems.
In 2020, during the global lockdown YGGDRAZIL the Bangkok based production company hired On-Set Facilities to design and deploy an LED virtual production stage to produce the latest, high octane, game trailer for the award winning game Garena Free Fire, seen above.
OSF specified and deployed the on-set virtual production systems, an OSF Godbox to provide the computing power at the core of the integrated system. Virtual Production Supervisor Asa Bailey supervised the VP throughout pre-production and on-set production, specifying the LED and computing systems, including remote supervision of the system in the studio in Thailand from OSF’s UK HQ “It was a great experience to see how we can export our VP knowledge around the world, we sent our GODBOX specifications to our local systems builders on the ground, we calibrated the system remotely and we gave guidance to the production for asset creation and bringing those assets to life on-set, give the technology, it was like being there” added Bailey.
Shooting a combination of LED and Green Screen
Using an OSF virtual production system to integrate live action with the Unreal Engine real-time rendered backgrounds on LED panels, the entire system was shipped out from OSF in the UK to the set in Thailand where it was connected to an awaiting LED wall and ceiling. OSF systems are ‘full-spectrum’ this means the virtual production system that was supplied to the production was rigged to shoot not only on LED but also on Green Screen to enable the crews to pre-visualise the final composites. As you’ll see in the video, this full-spectrum approach to virtual production offers total flexibility.
Once the system arrived at the studio in Thailand, the system was installed and the production was supported completely remotely over a secure connection from OSF Labs in North Wales. From the UK, OSF virtual production crew and engineers then accessed the system in Bangkok and calibrated it for shooting, working together with the studios local crew, including connecting the camera to the tracking system and the on-set implementation of the UE natively on OSF specified UE real-time render engines.
Building Full Spectrum Virtual Production Systems
OSF virtual production systems are an open computing platform that supports virtual production pipeline developments and productions that use the Unity 3D and Unreal Engine game engines. OSF integrated systems are technologically agnostic solutions for every on-set requirement. Devised to provide a complete computing solution for real-time virtual productions, OSF systems offer pipeline integration through the OSF system Blox. Think of Blox like LEGO bricks for VP, you decide what functionality you need and you add a Blox specifically to your system to bring that functionality to your studio, set for stage. This open virtual production platform enables Producers and Directors to easily decide how they want to use virtual production methods for specific scenes and shots, be that on Green Screen, LED or fully virtual shooting.