This week Virtual Production Supervisor and DOP Asa Bailey took a few days out his schedule to visit RAMAZ Studios to shoot on one of the UK’s finest pixel pitch LED walls. A 1.5 pixel pitch LED wall, that’s been set up permanently, for shooting virtual productions. RAMAZ Studios are in south London.
On-Set Facilities announce latest GODBOX prices and specifications for Unreal Engine 5 nDisplay workflows.
With the arrival of Unreal Engine 5 (UE5) and its new nDisplay tool sets for virtual production, On-Set Facilities have released 3 new UE5 GODBOX specifications. Like all OSF machines, the new computer specs have all been developed and tested on-set by the OSF crew and are built to the latency-optimised OSFX specification. The new machines are being manufactured in the UK and USA and are now available to order worldwide from On-Set Facilities.
The new UE5 GODBOX editions manage to maintain the old GODBOX price points, but now include dual A6000 GPU’s for those interested in high resolution inner and outer frustum workflows, and are available with two CPU options. The AMD Threadripper Pro remains the UE5 GODBOX CPU of choice, with 16C and then 32C versions for powering up to 4K pixel counts to VP LED controllers. The new GODBOX computers also includes a new machine for lead stage Operators and Editors too, this one comes armed with a 32C / 64T AMD Threadripper Pro GPU and a single NVIDIA 3090 RTX GPU and all Enterprise verified RAM and system components.
NVIDIA Omniverse is the multi-GPU, real-time, collaboration development platform for 3D simulation and design. Today we’re going to focus on the Omniverse Create application and the Sequencer rendering pipeline within it.
(The extensions referenced in this article are used within Create but are supported across all Nvidia Omniverse applications)
With the upcoming scheduled release for Unreal Engine 5 we thought it a good idea to look over the new virtual production features. Looking past the obvious Nanite and Lumen game changers and focusing in on specific Unreal Engine 5 virtual production pipeline improvements and changes.
Plask is a newly released web-based AI animation tool that allows artists to almost instantly generate motion capture from single footage files. Plask also allows users to record, edit, collaborate and animate in the cloud. Features include the ability to upload videos or record motions with any camera directly on Plask to motion capture animations and automatically re-target, rig, and optimize the output in the editor.
Calling all would be virtual production pipeline developers out there, just to say you don’t need a big studio or even a big green screen to work on your VP compositing pipelines. Remembering where we came from, 5 years ago we started OSF with essentially a PC, a cut-off off roll of chroma green paper, and a lamp, and we set up our first VP pipeline in our front room. Today we develop pipelines for some of the worlds top Directors, VFX studios and content studios, if we can do it, so can you. So what are you waiting for, go grab something green, or blue.
This week Unity acquired Ziva Dynamics as part of it’s laser-focus on democratizing tools for creators, bringing ability to all, not just the few. Ziva Dynamics is one of many to be acquired by Unity in recent months joining the likes of Weta Digital, SpeedTree, SyncSketch, Pixyz, and RestAR.