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Miniature Green Screen for Developing Virtual Production

#d Photoreal Enviroment

Calling all would be virtual production pipeline developers out there, just to say you don’t need a big studio or even a big green screen to work on your VP compositing pipelines. Remembering where we came from, 5 years ago we started OSF with essentially a PC, a cut-off off roll of chroma green paper, and a lamp, and we set up our first VP pipeline in our front room. Today we develop pipelines for some of the worlds top Directors, VFX studios and content studios, if we can do it, so can you. So what are you waiting for, go grab something green, or blue.

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Unity vs Unreal Engine vs Omniverse Test 1

Omniverse FPS Benchmarking

The results are in. Which is faster, Unreal Engine or Unity, Omniverse?

At OSF we’re fanatical about understanding the virtual user experience. Understanding Frame Rates (FPS) when developing hardware to run interconnected virtual applications is important, as it enables outerface developers to build experiences that won’t ‘rip’ the fabric of the user experience, eat up bandwidth, memory, and kill FPS.

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