NVIDIA Omniverse is the multi-GPU, real-time, collaboration development platform for 3D simulation and design. Today we’re going to focus on the Omniverse Create application and the Sequencer rendering pipeline within it.
(The extensions referenced in this article are used within Create but are supported across all Nvidia Omniverse applications)
Continue reading Sequencer Set-up in Nvidia Omniverse
The results are in. Which is faster, Unreal Engine or Unity, Omniverse?
At OSF we’re fanatical about understanding the virtual user experience. Understanding Frame Rates (FPS) when developing hardware to run interconnected virtual applications is important, as it enables outerface developers to build experiences that won’t ‘rip’ the fabric of the user experience, eat up bandwidth, memory, and kill FPS.
Continue reading Unity vs Unreal Engine vs Omniverse Test 1
Using the Nvidia Omniverse Audio2Face kit users are able to generate real-time AI powered facial animations from a single audio source (See here for full Audio2Face breakdown). This animation then can be harnessed on any humanoid 3D character through Audio2Faces blend shape animation export. below is a collection of tutorials demonstrating streamlined pipelines for applying Audio2Face animations to your personal 3D characters in various 3D software’s.
Continue reading Applying Audio2Face to your 3D Characters
Nvidia’s Audio2Face Omniverse Kit harnesses the power of deep learning AI technology to provide real-time facial animation from a single audio source. Audio2Face allows artists to simplify 3D character facial animation and instantly generate facial expression’s and reactions from voice-overs. Audio2Face also allows users to retarget the captured animations to any 3D human or human-esque face whether realistic or Stylized.
Continue reading AI Real-Time facial Animation in Nvidia Omniverse