Tag: Real-time Production

Unreal Engine take recorder

Multicam shooting with virtual cameras Unreal Engines Take Recorder

Today we pushed Unreal Engines Take Recorder and Sequencer to archive Multicam shooting in a full virtual production test. The objective of this test was to see just how many cameras could be recorded simultaneously, how this effects frame rate and how best to render out each cameras perspective. (Its important to not this test…
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Optimising 3D assets For Real-time Rendering in Unreal Engine

If you are looking to create visual effects such as live compositing or benefit from real-time animation and filmmaking, you’ll more than likely want to create sets and assets in a game engine like Unreal Engine. Here’s a quick run down of the things you can do to optimise your graphic assets and virtual sets.…
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A New Breed of Cinematographers

Rise of the Robot Cameraman

With the growth of game engines and their ever growing abilities, they’re bringing forth a totally new way of shooting content. The film industry is dominated by visual FX and more and more is being done in the engine, the environments, the effects, even the actors, it’s possible to do it all within the engine…
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