Unreal Engine On-set Crew Rates For Realtime Production

Unreal Engine On-set Crew Rates For Realtime Production

If you needed proof that realtime production is the future of 3D creation you need look no further than this report from Epic games. Realtime production is in high demand in many areas with a specific rise in the demand for skills in computer-assisted design, digital content creation, rendering, virtual and augmented reality, game engines, visualisation, 3D sculpting, industrial design, and film and video.

On-set things are just the same with realtime production skills in high demand for VR, realtime animation, virtual production and immersive productions. Take a look at these average crew rates for on-set crew members working in realtime production:

Realtime Production Crew Rates



Film / TV













Motion Control



Model Animator






Commercial crew rates for realtime virtual production are on par with those in commercials (APA) and TV and Film production (BECTU) but with a shortage of crew with hands on realtime production experience, those that have can charge a premium or find themselves rolling from one job to the next.

These skills are in high demand in five identified industries, Construction and architecture, Design and media, Engineering, Information technology, Manufacturing and production. What you will also notice is that the best paid jobs are going to those with skills in Unreal Engine over any other software. 


According to Epic Games Unreal Engine is the most important thing you can have on your resume. Its the fastest growing game engine in the market with jobs forecasted to go up by 122% in the next 10 years which is almost double that of their completion.

Unreal for Engineers 

With Unreal Engine leaking into every industry from automotive to robotics its not soon until everyone will have to have a brief understanding of the engine. Engineer’s will be hit by this new way of design and work, with the need of programming (or blueprints) increasing immensely. 

The New Wave of Realtime Computers

The 3D industry is getting ready for a new wave of production and rendering to support this increase in demand for Unreal talent. Recently OSF and Nvidia both released their own realtime machines which are optimised to cater to realtime needs. Unlike the old render machines which took hours to do seconds of virtual footage, that footage can now be done in just seconds.

Unreal Engine’s Last Hurdle 

The only feature of 3D design which isn’t currently in the engine is modelling and asset creation. Modelling is normally done within Blender, Cinema 4D, Maya, ect at the moment but with Unreal Engines rapid growth its only a matter of time until its developed to provide modelling tools internally.