Remote Virtual Production Crew

Remote Virtual Production Crew

In 2020 we fast forwarded our plans to virtualise how we provide on-set support. A year on, we now more than often dial in to our customers studios to provide remote virtual production supervision and remote virtual production support crew. From mo-cap engineers to tuning camera tracking or battling system latency issues, our teams are now working remotely on VP systems and sets, world-wide.

We’ve broken down our virtual production remote pre shoot check list, to be delivered over a mix of remote access, video chat and local operators on-set. The system set up process takes on average 2 days (that’s based on setting up an OSF MatteView™ Real-time compositing system)

Another major advantage of remote virtual production support is that we don’t have to fly our people unnecessarily around the planet, which means better prices for our customers, a better work / life balance for our crew and less impact on the environment.

Remote Virtual Production System Set-up and Support

  • Hardware Set Up
  • System Installation
  • System Configuration
  • Camera Tracking Set Up
  • Lens Calibration
  • Your first real-time shot
  • System Latency Testing
  • Shooting your first real-time scene
  • System Support
  • Ongoing Crew Training

In August 2020 OSF Founder and Virtual Productions Supervisor Asa Bailey directed a global TV campaign using remote virtual production methods. With a reduced crew on-set in Madrid, the agency in London, clients around the world, and Bailey supervising from his Studio in North Wales, the team shot a total 5 localised TV commercials.



Also in 2020 OSF equipped a virtual production studio in Thailand, installing an LED XR Stage solution. OSF engineers sent virtual production equipment ahead, to the local studios engineers, then supervised by OSF engineers back in the UK, everyone worked together both on-set and remotely to set up and install the studio systems. The local crew then went on just 4 days later to shoot a full virtual production on the stage. Using these new technologies and methods it is now more possible than ever to connect remote crews to work together both in the cloud and on-set.

On-Set Facilities Joins SRT Alliance to re-invent film production

On-Set Facilities Joins SRT Alliance to re-invent film production

On-Set Facilities have joined the SRT Alliance to employ SRT, the open source low latency video transport protocol to power StormCloud the virtual production VPN. Using the StormCloud virtual production VPN production crews and talent all come together on virtual sets that are located in the cloud. By using the SRT protocol StormCloud is able to transport low latency timecoded video from any location into Unreal Engine. Once the video is inside the game engine, teams of virtual cinematographers, VFX artists and virtual production designers all come together to work in unison and shoot the production.

Made in the cloud

Recorded from the engine viewport in a live virtual production session, connecting the Director in Wales with remote production artists in LA. Using unreal engine assets connected via multi-user over the StormCloud virtual production network.

The SRT Alliance, founded by Haivision in April 2017, already has more than 350 members. Its mission is to overcome the challenges of low-latency live streaming by supporting the collaborative development of SRT (Secure Reliable Transport) Open Source, the fastest growing open source streaming project. SRT is a free open source video transport protocol and technology stack originally developed and pioneered by Haivision that enables the delivery of high-quality and secure, low-latency video across the public internet.




Filming in-engine and previewed in real-time and with pre-production and editorial teams also connected to StormCloud, virtual production is blurring the lines between what happens on-set physical sets and virtual sets hosted in the cloud. Director of Photography and CEO of On-Set Facilities Asa Bailey said “We chose SRT for a number of reasons; SRT is an open source project and we firmly believe in making virtual production available to everyone. Also security is a key concern for content rights owners and SRT not only provides high quality, low latency, video transport between StormCloud production environments, it’s also very secure.

Powered by Nvidia Quadro technology and running on the Microsoft Azure infrastructure with entry points currently set up in London and San Francisco, StormCloud is currently being BETA tested by number of Hollywood Studios and VFX facilities.