+44 7714657666
sales@onsetfacilities.com

Tag: Unreal Engine

Filming in the cloud

On-Set Facilities Joins SRT Alliance to re-invent film production

On-Set Facilities have joined the SRT Alliance to employ SRT, the open source low latency video transport protocol to power StormCloud the virtual production VPN. Using the StormCloud virtual production VPN production crews and talent all come together on virtual sets that are located in the cloud. By using the SRT protocol StormCloud is able…
Read more

Real-time film made by DAVE Students in Unreal Engine

Powered by On-Set Facilities real-time computers with in-camera VFX and real-time rendering, On-Set Facilities, Epic Games and the DAVE School held a virtual production, in-camera visual effects workshop with VFX students at Orlando Universal Studios.   The On-Set Facilities On-Set Support team worked with the DAVE School tutors and students to shoot using an On-Set…
Read more

Multi-User Unreal Engine Screen Capture

Version Control for Multi-User Sessions in UE4.25

This is the second post on the subject of setting up remote Multi-User workflows within Unreal Engine using a secure Virtual Private Network (VPN). In our first post, we reviewed the setting up of the VPN itself, and we outlined how we soon came unstuck when it came to something called version control, I say…
Read more

Testing UE4 multi-user over VPN for remote collaboration

This week we’ve been testing Unreal Engines multi-user framework over VPN to enable remote collaboration between UE artists and developers. For these first tests we used UE4.24 and UE4.25 versions running on OSF computers over the StormCloud VPN service that runs on the Microsoft Azure infrastructure. From a network perspective StormCloud is designed to connect many thousands…
Read more

Real-time Mocap to unreal Engine

Live Link Rokoko Smart Suit to Unreal Engine 4.24

Rokoko mo-cap suit streaming directly into Unreal Engine via live link on OSF on-set render engine. OK so first off please don’t be too hard on this demo output, as we are under virus lockdown and the poor Rokoko suit is surrounded by more tech in our bunker that must be messing havoc with calibration, so…
Read more

Real-Time Depth Perception

Real-Time Depth Perception with Intels New RealSense

On the 11th of December Intel released the first RealSense Lidar Depth Camera (L515), these new cameras are designed to measure depth and provide new tracking methods to the masses with the small price tag of $350 (Preorder is available now, their scheduled to ship in April). Whats Inside? The new RealSense L515 camera is…
Read more

Quixel is now Free for Unreal Users

Quixel is now Free for Unreal Engine Users

Congratulations to our Partners at Quixel as Epic games welcomes them into the family. What is Quixel? Quixel is the leading company for photogrammetry assets and currently holds the largest library of 2D and 3D assets. Over the past decade Quixel has been dedicated to capturing the world and bringing it right to your finger…
Read more

the metaverse

Colour Grading in Unreal Engine

Real-time colour correction enables on-set colourists working in Unreal Engine to provide Directors and Directors of Photography with real-time visualisations of what a grade will look like. Able to set the grade on-set and also re-adjust after the shoot by simply opening the Unreal project, on-set colour correction is making it’s way into realtime virtual…
Read more

Optimising 3D assets For Real-time Rendering in Unreal Engine

If you are looking to create visual effects such as live compositing or benefit from real-time animation and filmmaking, you’ll more than likely want to create sets and assets in a game engine like Unreal Engine. Here’s a quick run down of the things you can do to optimise your graphic assets and virtual sets.…
Read more

Unreal Engine Multi-user Editing in Virtual Production

Unreal Engine have released their new Multi-user plug-in for Unreal Engine 4.23. This opens up a world of new collaborative opportunities for all industries working out of Unreal whether its helping to more impressively meet clients needs in architecture visualization or developing a more efficient pipeline crews in virtual production. The Unreal Team made a…
Read more