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Tag: Virtual Production

Multi-User Unreal Engine Screen Capture

Version Control for Multi-User Sessions in UE4.25

This is the second post on the subject of setting up remote Multi-User workflows within Unreal Engine using a secure Virtual Private Network (VPN). In our first post, we reviewed the setting up of the VPN itself, and we outlined how we soon came unstuck when it came to something called version control, I say…
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Writing scripts for virtual production

How to write a script for virtual production

I wanted to write a post about something very close to my heart. Writing. As we all ramp up our on-set tech and some of you are now well and truly cracking open tins of UE4 woop-ass, I want us to think about how virtual production will be adopted by writers and change the art…
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Nvidia Quadro RTX 8000

Why the Quadro RTX8000 is the best GPU virtual production

Virtual Production spreads over into many hardwares and softwares, whether you’re working with Ndisplay powering graphics on LED screens, or virtual scouting in Unreal Engine, VP covers it all. But, at the heart of it all this is computers powering and enabling the whole process. The engineering of that core component can make or break…
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iClone to Unreal for fast Photo-real characters

iClone to Unreal for fast Photo-real characters

Recently we’ve been testing the animation and creator creation applications, iClone and Character Creator 3D by Reallusion. These software’s are incredibly easy to pick up and start creating with. iClone 7 is integrated to work with Unreal Engine in real-time with their personal LiveLink Plugin. (Now free for Indie developers) Above is a small test…
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Unreal Engine take recorder

Multicam shooting with virtual cameras Unreal Engines Take Recorder

Today we pushed Unreal Engines Take Recorder and Sequencer to archive Multicam shooting in a full virtual production test. The objective of this test was to see just how many cameras could be recorded simultaneously, how this effects frame rate and how best to render out each cameras perspective. (Its important to not this test…
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Ncam Solo Case Study

  On-Set Facilities are certified support partners and resellers of Ncam technologies, including Ncam camera tracking and their virtual production plug-in for Unreal Engine. OSF virtual production systems support Ncam technologies for camera tracking. In this Ncam case study you’ll read how the Ncam virtual production system was used to inform production on the feature…
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Real-Time Depth Perception

Real-Time Depth Perception with Intels New RealSense

On the 11th of December Intel released the first RealSense Lidar Depth Camera (L515), these new cameras are designed to measure depth and provide new tracking methods to the masses with the small price tag of $350 (Preorder is available now, their scheduled to ship in April). Whats Inside? The new RealSense L515 camera is…
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Ncam-on-set

OSF and Ncam Become Partners

Starting with systems testing and training, OSF and Ncam have been working together behind the scenes for some time now. But this week the two companies signed an official reseller agreement that paths the way for OSF to officially sell and support the Emmy Award winning marker-less camera tracking technology. Nick Hatch, CEO at Ncam…
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Unreal Engine 4.24

Virtual production in Unreal Engine 4.24

With the release on Unreal Engine 4.24 we’ve been able to track down some of the many features coming to the new version of the engine. Due to the huge number of updates and fixes this article will stick to those which effect Virtual Production within the Unreal Engine. Virtual Production Updates Currently Sequencer is…
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Optimising 3D assets For Real-time Rendering in Unreal Engine

If you are looking to create visual effects such as live compositing or benefit from real-time animation and filmmaking, you’ll more than likely want to create sets and assets in a game engine like Unreal Engine. Here’s a quick run down of the things you can do to optimise your graphic assets and virtual sets.…
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