Tag: Virtual Production

Mo-Sys

On-Set System Tuning for Virtual Production

The ugly cousin of virtual production is system tuning, it’s not virtual production as such, but system tuning is required to make a virtual production system work. On-set, fast, accurate Virtual production system tuning a crucial part of the virtual production work-flow. This post will also help other crew members to understand what the VP…
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Arri Camera in Unreal Engine

OSF Supports Arri Camera Control in UE4 with Mo-Sys VP

Our On-Set Support teams have been battle testing the latest version of the Mo-Sys VP Pro UE4 plugin; it now enables virtual production crews to control any on-set ARRI ALEXA Mini, Mini LF, or AMIRA camera directly from inside Unreal Engine. From the VP desk that could be both local or remote, VP crews can now control Arri…
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LED Virtual Production

Virtual Production Tech Company Raises Funding

We are pleased to announce that On-Set Facilities™ has raised funding from Clwstwr an ambitious five-year programme to create new products, services and experiences for screen. Already in use by major studios and productions worldwide the funding will enable On-Set Facilities to develop it’s OSFX on-set operating system and deliver even more powerful and reliable computing on-set. On-Set Facilities…
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Asa Bailey ASC Magazine

American Cinematographer An Industry Adapts

The other we spoke to American Cinematographer’s Noah Kadner who’s latest ASC Magazine article looks at how the production industry has adapted to keep the cameras rolling in these challenging times. The article shows how productions have been using technology to overcome and adapt. It poses the question, will things ever go back to ‘normal’…
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Multi-User Unreal Engine Screen Capture

Version Control for Multi-User Sessions in UE4.25

This is the second post on the subject of setting up remote Multi-User workflows within Unreal Engine using a secure Virtual Private Network (VPN). In our first post, we reviewed the setting up of the VPN itself, and we outlined how we soon came unstuck when it came to something called version control, I say…
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Writing scripts for virtual production

How to write a script for virtual production

I wanted to write a post about something very close to my heart. Writing. As we all ramp up our on-set tech and some of you are now well and truly cracking open tins of UE4 woop-ass, I want us to think about how virtual production will be adopted by writers and change the art…
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Nvidia Quadro RTX 8000

Why the Quadro RTX8000 is the best GPU virtual production

Virtual Production spreads over into many hardwares and softwares, whether you’re working with Ndisplay powering graphics on LED screens, or virtual scouting in Unreal Engine, VP covers it all. But, at the heart of it all this is computers powering and enabling the whole process. The engineering of that core component can make or break…
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iClone to Unreal for fast Photo-real characters

iClone to Unreal for fast Photo-real characters

Recently we’ve been testing the animation and creator creation applications, iClone and Character Creator 3D by Reallusion. These software’s are incredibly easy to pick up and start creating with. iClone 7 is integrated to work with Unreal Engine in real-time with their personal LiveLink Plugin. (Now free for Indie developers) Above is a small test…
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Unreal Engine take recorder

Multicam shooting with virtual cameras Unreal Engines Take Recorder

Today we pushed Unreal Engines Take Recorder and Sequencer to archive Multicam shooting in a full virtual production test. The objective of this test was to see just how many cameras could be recorded simultaneously, how this effects frame rate and how best to render out each cameras perspective. (Its important to not this test…
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Ncam Solo Case Study

  On-Set Facilities are certified support partners and resellers of Ncam technologies, including Ncam camera tracking and their virtual production plug-in for Unreal Engine. OSF virtual production systems support Ncam technologies for camera tracking. In this Ncam case study you’ll read how the Ncam virtual production system was used to inform production on the feature…
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