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Unity in-editor real-time rendering

What’s all the fuss about? Well, if you work in real-time production you’ll know how annoying it is that most tools require you to jump in and out of play mode to get the best results. On-set this his a pain and barrier to rapid on-set development and responding to the crews needs. So when we look at an engine we want to be able to test what it renders like – out of play as well as in-play. It is for these reasons that we created GODBOX

Get the free Unity Camera Tool plugin.

Asa Bailey is Director of Virtual Production known as one of the earliest pioneers of real-time virtual production. Over recent years he’s become an influential arbiter of the virtual production user experience. Essentially, Bailey puts technology through its paces before it goes anywhere near a set.

In this video Asa takes an off the menu virtual camera, for a spin in Unity. Using the camera tool plugin to gain control of the Unity GAME camera (the good looking viewport) using the camera tool plugin, Asa was able to take control of the Unity camera by selecting ay viewport, hitting a hot key and then taking control of the Unity camera and flying about. All by way of moving the camera with the AWSD keys. Asa was easily able to use the usual in editor camera controls to adjust the camera acceleration, and moving to the volume panel for all the exposer and bloom.

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